Wednesday, June 7, 2017

DraftKing's New Arcade Mode

In an effort to keep their customers interested, happy, and engaged with Daily Fantasy baseball, DraftKings decided to release a brand new type of game mode called Arcade Mode.  DraftKings released this game type on May 16th and quickly got a great deal of talk about it.
So what is it?  To break down, it is an abbreviated game type that aims to be “Easier to Draft. Faster Scoring, and Exciting to Watch”.  In traditional DFS baseball for DraftKings, all lineups are required to have: 2 Starting Pitchers, 1 catcher, 1 First Base, 1 Second Base, 1 Third Base, 1 Shortstop, and 3 Outfielders.  On top of this, many players have positional flexibility meaning they could be played at up to two different positions.  For the new arcade mode, the required lineup is the following: 1 Pitcher, and Five Utility Hitters (with no positional requirements).  In addition to this funky lineup requirement, Arcade Mode will only be offered on smaller groups of games (rarely for the main slate).

This mode aims to give you much greater lineup flexibility allowing for players to have tons of different variations of lineups to battle to reach the top spot and claim the grand prize.  But how does the point system work with only six players per entry?  In essence, every stat gets a boost in fantasy baseball points.   For example in a traditional lobby, a hit would be worth 3 fantasy points and a stolen base would be worth 6.  On the other hand in the Arcade Mode, a hit is worth 5 fantasy points and a stolen base is worth a whopping 12.5!  In addition to all stats getting a boost in value, DraftKings is also rewarding different stats with more fantasy points.  For example, if one player on your team is able to get both a Home Run and Stolen Base, in addition to the normal points the player would accrue for hitting a Home Run and stealing a base, the player earns an extra 10 fantasy points!  The daily fantasy strategy for this type of game mode is completely different now that rewards more for different things. Those who have the ability to knock one out of the park and steal a base is inherently much more valuable than those who cannot.

It is going to be interesting to see which strategy prevails as best, so be weary when you first enter these types of funky lobbies!

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